View Full Version : Offline Cert Generation

Monday, 17th September 2012, 08:03
Smed has commented on twitter that offline cert generation is going to be subscription based and that they only had it implemented in order to test it.

He also said that you should be able to unlock the first tier of any tree with about an hours playtime, though I'm unsure if that is via cert or auxarium.

Monday, 17th September 2012, 11:09
Hi everyone,

Last week in the beta status I specifically referenced that certs were getting closer to their final times. We aren't done yet so don't assume what we have now is final. It may be too slow or fast. still measuring.. You will also notice that offline cert point gain has stopped. That is intentional. We do plan on putting that feature as something you automatically get with a sub and we *may* offer it as something you can purchase as well (it may only last a month btw).

I want to make sure everyone understands our goal with cert points is to get you in the game and playing. Playing will get you enough cert points to advance to whatever your goals are in reasonable time. If you notice we give you almost everything a skill based shooter needs right away. And you specifically will get that for free. Cert point gain is also for free. You will be able to speed it up with XP boosts (XP over time = cert points) and you can get it offline the way I mentioned above.

Also I made it clear in that previous beta status that time invested in this game IS going to matter. Is it going to unbalance it vs. the casual player? No. We've designed the game with that in mind. It does mean the person with more time invested will have more options. But not skill. That's all about the player.

I've been saying for a long time that we plan on having a deep enough cert tree for years of play. About 20% of the certs in the game will have top ends that require a lot of time investment to get. But getting 80% of the way there be painless even for a free player.

We've done our best to make a great game with a very deep certification system that will let you still be advancing years from now with just the stuff we have in the game today. We don't want our system to be as quick as unlocking in MW3 or BF3. That's specifically something we do NOT want. We want this game to have long legs and give you something cool and meaningful when you put the time in.

We also want the more casual player to have options to keep up with the heavier players.

We still have balancing work to do. we expect all the certs to be in the game in the next few weeks.



Monday, 17th September 2012, 14:49
I do agree with their approach - of course, it all depends on what the new cert tree will be like. (not going to comment on it, the current certs aren't really worth it)

Tuesday, 18th September 2012, 08:33
Changed their mind. (https://twitter.com/j_smedley/status/247801823107366912) It will still be in, but 50% faster for Subscribers.

Wednesday, 19th September 2012, 02:22
The Cert system is starting to look more like EVE Online than the old Planetside. Not that this is a bad thing.

Wednesday, 19th September 2012, 10:49
Wish I could get my 50 odd million eve points moved across!