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Thread: Editor Tips

  1. #11
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    Quote Originally Posted by Hovis View Post
    I have mastered getting four helicopters to land in a group then take off again on a radio signal. And it only took forever. Win.

    Just to add so I don't forget:

    Unitname land "land"
    If you put *this in condition to move the helicopters wont take off or leave before everyone is on, unless they or someone is dead somewhere.
    It removes the need for radio commands for take offs.

    Quote Originally Posted by *
    ((!alive unit1) OR (unit1 in heli1)) AND ((!alive unit2) OR (unit2 in heli1)) AND ((!alive unit3) OR (unit3 in heli1)) and so on...
    Quote Originally Posted by Hovis View Post
    Unitname land "land"
    If you use:
    Unitname land "get in"
    The pilots wont shut down there engine. Which is useful for combat extractions.

    YouTube link.

    Btw I just figured out a easy way for AI radio air support.
    Spawn a pilot, give a radio alpha get in nearest "move" order and put a empty jet next to the spot and some take off way points with full speed and unit1 flyinheight xxx. When you give the radio command alpha he will get in and take off... Maybe have a hint "Take off successful" on a wp just to make sure he didnt crash. Saves fuel and you dont risk him crashing while circling or something. For some reason I cant get the jets to shut down when they spawn with a pilot already in. Unlike helicopters...

    Still having a little problem getting the jets to **disengage even with radio commands, but landing is easy. Just give the jet a good wp approach and make a Get out wp on the airport with hint "Landing successful". The ai will do the rest. Land, taxi and get out and shut down the engine.

    ** Use Trigger type: Switch on the next wp.
    Last edited by JojoTheSlayer; Wednesday, 26th August 2009 at 05:42.
    I am JojoTheSlayer in most games.
    Old school RL PlanetSide player...

  2. #12
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    Editor live teleporting:
    ****************
    Put this in player init:
    As in the init of the AI you control. Player is not what you name the unit.
    (Works Hovis, I tested both the copy/past line from here and the one you posted on VCB.)
    this onMapSingleClick "Player setPos _pos";
    When you left click on the map you will instantly teleport there.
    It works multiple times because its always active.

    Maybe its even usefull for Opfor commander?
    Technically, to stay hidden, you would only need your avatar to look like a bush or something.

    "Hay, that bush wasnt there before..." LoL

    Editor God Mode:
    *************
    In player ini:
    this addEventHandler ["handleDamage", { false } ];
    Makes it easier to test triggers in enemy territory without the need to change them to radio signals, or similar.

    Multi WP deletion:
    *************
    If you use a Trigger with Type: SWITCH (option box in trigger window over condition) and sync it with one or more WPs.
    Those WPs will be "deleted" when the Trigger is activated. Useful if you want a unit to skip a location if a further away Trigger is activated.
    Or if you want the units to disengage the enemy under some conditions.(hold fire, careless, full speed on the last none deleted WP or similar.).
    Last edited by JojoTheSlayer; Sunday, 30th August 2009 at 14:39.
    I am JojoTheSlayer in most games.
    Old school RL PlanetSide player...

  3. #13
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    You can also use this as an invincibility mode:

    This allowdamage "false"
    This machine kills purple dinosaurs.

  4. #14
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    I posted that teleport line on the VCB forum and somebody says it doesn't work:

    http://www.volcbat.com/forum/index.php?topic=1291.0

    I haven't got around to trying it yet.
    This machine kills purple dinosaurs.

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