I'll update this as I can, hopefully it'll be a useful quick reference for Wednesday for more people than just me :P
Likely still subject to PTR changes.
Gornoth
Goroth.jpg
- Tank swap for Melt Armour (10 yard aoe on application, move out. 25y in HC)
- Infernal Spikes spawn under ranged players (rock pillars)
- Tank boss 20y away from spikes
- Kite Shattering Star through Infernal Spikes (use healing cd's for collision)
- LoS the boss using Infernal Spikes for Infernal Burning
- Move away from players/spikes with Crashing Comet (10y)
Heroic
- Fel Eruption covers 1/4 of the floor in lava.
Mythic OnlySpoiler:
Demonic Inquisition
Tank the bosses stacked.
Torment
- HUGE debuff when your Torment bar fills.
- Teams sent in to Confess via the extra action button to clear Torment. Extra action button to leave (USE WHEN CALLED)
- Avoid Torment Eruption (green circles)
- Soak Remnant of Hope (purple orb)
Atrigan
- Face away from raid (Scythe Sweep)
- Move him out during Bone Saw AND Fel Squall (to avoid cleave)
- Do not attack him during Bone Saw
- Heroic
- Calcified Quills; frontal cone for damage and knock up.
Belac
- Not tanked
- 3 players assigned to interrupt Pangs of Guilt (backups for Confess)
- Possible healer cd during Tormenting Burst
- Run out with Echoing Anguish (8y) wait for dispels
- Do not attack him during Fel Squall
- Heroic
- Suffocating Dark; Void zone on random players. Spread in advance, avoid standing by entrance.
Mythic OnlySpoiler:
HarJatan
Tank near Murloc spawns
Harjartan.jpg
- Tank swap Jagged Abrasion
- Raid stack behind boss, Unchecked Rage MUST be shared with the raid stack
- Wavemender add
- Interrupt casts (Drenched, stacking dot & increases damage taken)
- Move to the edges with Aqueous Burst (6s debuff, leaves Drenching Pools)
- Gladiator add
- Face away from raid (cone attack)
- Kite the fixate
- Avoid Drenching Pools during Draw In
- Frigid Blows stacks per pool, empowers melee to deal raid aoe.
- Each stack expended spawns a pool under a raider
- Hug sides after all pools are absorbed so they drop at the sides
Mythic Only
Spoiler:
Mistress Sassz'ine
All Phases
- Tank Swap on Burden of Pain
- Offtank takes Abyss Stalkers but avoid physical damage (Hydra Shot)
- Fan around boss with Hydra Shot (piercing shot) everyone else share the damage (you know how, don't be dense)
- Avoid stacking Hydra Shots, more than 1 hit will stun for 4s
Phase 1
- Bring Abyss Stalkers low and kill them near middle before Slicing Tornado cast. Drop Concealing Murk
- Hide behind Concealing Murk to help avoid Tornadoes
- Remove Consuming Hunger debuff by standing in Thundering Shock patches (Jellyfish)
Spawns Murloc Waverunner. Interrupt & kill ASAP.- Avoid the Jellyfish otherwise (4s stun)
Phase 2, 70%
- Avoid Crashing Wave (bubbling water, Call Vellius timer)
- Avoid Befouling Ink (more later, Summon Ossunet timer)
- Run against Devouring Maw (Beckon Sarukel timer)
- 3 players go absorb Befouling Ink and move to get eaten ^^
Phase 3, 30%
- Phase 1 and 2 combined
- May need to soak Befouled Ink for space
- Consuming Hunger can not be removed (good luck healers)
Heroic
- Abyss stalkers cast Dark Depths to jump about. Interrupt & stun on low hp
Mythic Only
Spoiler:
Sisters of the Moon
Astral Purge to counter mechanics (move to opposite colour of the floor) and clear stacking debuff.
Phase 1 The Huntress
Kasparian (active)
- Tanks share Moon Glaive cleave. Tank swap for Discorporate, clear with Astral Purge.
- Twilight Glaive targets random player, others avoid the path
Lunaspyre
- Spot heal Luna Strike
- Clear Moonburn with Astral Purge
Moonstrike
- Spot heal Shadow Shot
- Twilight Volley cast as ranged, move out of it
- When Font of Elune is fully Dark or Light casts Incorporeal shot. Targeted player move to middle, everyone soak the beam
Phase 2, Bow of Night (Kasparian hit 70%)
Moonstrike becomes active & gains
- Rapid Shot, dealing heavier damage. Astral purge if targeted & able
- Call Moontalon. Owl needs to be tanked, burst down at 25% to reduce Deathly Screech damage
Kasparian gains
- Ghostly form: teleports around room
- Spectral Glaive (stole my damn Avenger's Shield) ranged spread to avoid bounces
Lunaspyre gains
- Embrace the Eclipse (cast When fully Dark or Light)
Break absorb shields by healing players & damaging Captain Moonstrike. Explode after 12s (spread 8y to reduce damage from active shields)
Phase 3 Wrath of Elune (Moonstrike hits 40%)
Lunaspyke becomes active & gains
- Luna Fire. Basic tankswap
- Lunar Beacon. After 6s deals heavy aoe & silences. Move out!
Kaparian gains
- Glaive Storm (cast when fully Dark or Light) Avoid middle of room, dodge the split glaives
Heroic
- More Font of Elune abilities.
- Phase 1: Incorporeal Shot & Embrace the Eclipse
- Phase 2: Embrace the Eclipse & Glaive Storm
- Phase 3: Glaive Storm & Incorporeal Shot
Mythic Only
Spoiler:
The Desolate Host
- Raid splits into Realms Interact with Spiritual Fonts (shiney blue bowls) to switch realms
- Adds before boss.
- Spirit Realm
- Run to world mark with Soulbind
- Everyone the Spirit realm during Wailing Souls unless assigned!
Return after- Soul Residue
- Kill asap
- move away (5y) before it dies
- avoid the goo it drops
- Fallen Priestess
- Dispel Spirit Chains
- Use Shattering Scream debuff (5y aoe) to clear Bonecage Armour from Corporeal Realm adds (go to world mark)
- Interrupt & kill them when all the Armour is cleared
- Corporeal Realm
- Tank adds on world mark
- Run to world mark with Soulbind
- Collapsing Fissures spawn near ranged, spread away from raid
- Place Tormented Cries around the edges Avoid existing goo
- Reanimated Templar
- Avoid Rupturing Slam (3 waves)
- Bonecage Armour at 50% health
- Ghastly Bonewarden
- Ranged spread 5y to avoid Grasping Darkness bounces
- Bonecage Armour on 50% health
Phase 2
- Kill adds before trasition at 30%
- Corporeal players stand CLOSE for Sundering Doom
- Spirit players RUN AWAY for Sundering Doom
- Corporeal payers RUN AWAY for Doomed Sundering
- Spirit players stand CLOSE for Doome Sundering
Heroic
- Dissonance forces the raid to ALSO split to halves of the room. Players in different realms within 8y of e/o explode.
Deso.jpg- Heavy damage from dissonance when players move to marks for mechanics
Corporeal players move away from adds when Bonecage Armour is being cleared- Spirit Realm gains Wither
Must not remain in Spirit Realm for Wailing Souls- Corporeal Realm gains Spear of Anguish
Pushes players into Spirit Realm
Move to a safe location to avoid Dissonance
Healers must remove an absorb shield before they can click Spiritual Fonts
Mythic Only
Spoiler:
Maiden of Vigilance
Phase 1
- Infusion randomly debuffs the raid with Fel or Light.
Split the raid either side of boss, don't stand within 3y of opposite colours.- Taking the opposite kind of damage gives Unstable Soul.
Jump into the hole in in the room with 1-2 seconds on debuff to avoid raid damage (it will bounce you back up if timed right)- Light tank takes Hammer of Creation, Fel tank takes Hammer of Obliteration
Raid can share damage, but may be soloable.- Hammer will spawn pools when they hit, don't stand in em.
- Light echoes fixate on player locations as the pools decay, dodge em! (4y aoe)
Phase 2
- Boss teleports & stuns raid. DON'T CHASE UNTIL AFTER THE STUN!
- Stick to your own side to move to her
- Catch Essence Fragments you match, avoid those you don't
Grants damage/healing buff up to 10 stacks. Don't be greedy, the buff is a small aoe.
Try to move as a team!
Maiden.jpg- Burn through Titanic Bulwark to interrupt her before we die
Phase 1, redux
- beware new Infusion casts. CHECK YOUR COLOUR!
Heroic
- Encounter unchanged. MOAR DAMAGE
Mythic OnlySpoiler:
Fallen Avatar
Phase 1
- mitigation for Desolate (from Avatar) swap on 2 stacks
- Tank the Maiden of Valour in the beams
- Avoid dps the Maiden until she hits full energy.
Break the shield she gains then STOP DAMAGE! (she loses 25% health each time, need to do it 4 times)- Move away from Avatar for Rupture Realities
- Move with Unbound Chaos (drops fire) Avoid each other!
- Stand still if effected by Shadowy Blades, raid move from the "path" to avoid heavy aoe
- When the boss (Avatar) is near 100 energy, nuke Maiden down to avoid him healing.
Phase 2
- Tank in corners to make Rupture Realities easier
- Spread with Dark Mark (don't overlap)
Unaffected players stack inside to share damage.
Knocks back, so stand safely.
Kil'Jaeden
Phase 1
- Tank swap with Felclaws debuff
- Stand close for Rupturing Singularity
KJ1.jpg- Soak Armageddon Rain (small red swirls) Tanks & immunities soak Armageddon Blast (large red swirl)
Beware the stacking debuff
Intermission
- Soak Armageddon more
- Soak Focused Dreadflame (randomly fixated beam attack)
- Spread 15y with Bursting Dreadflame (do not soak with it)
Phase 2, 80%
- Stack under boss with Shadow Reflection: Erupting Focus the adds that spawn
- Move out with Focused Dreadflame to help people soaking it
Intermission Two
- Move around with assigned healers to find Illidan
- Use Illidan's Sightless Gaze buff to kill Shadowsouls
Phase 3, 40%
- Avoid the Rifts Kiljaeden spawns
- When Darkness of a Thousand Souls is cast, stand near a rift to gain Gravity Squeeze, then move away
- Demonic Obelisks will create a cross of lighting. Avoid (knock back & heavy damage)
***
If this bare bones list is too much for you, hean pointed out this friendly infographic, enjoy
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