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Thread: CSS update

  1. #1

    Default CSS update

    [-] February 24, 2005 (current release)

    Changes/Additions
    --------------------------------------------------------------------------------

    New hostage resuce map cs_compound
    Added Source version of de_train
    Upgraded version of the CT player model CT's now have anorexia
    Location names are shown in radio/team chat, and under the radar
    Server tickrate can be specified with -tickrate
    Added radio command aliases
    Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
    Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
    Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
    Bots are balanced before humans with mp_autoteambalance
    Bots can open simple +use doors
    Bots change their names to match the prefix when bot_prefix changes
    Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
    Bots won’t throw grenades if something is blocking their throw
    Bots are better at only breaking objects that are in their way
    Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
    bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
    de_piranesi - bots avoid the breakable crates better.
    A bomb exploding just as the round restarts no longer kills players at the start of the next round
    Grenades being thrown when the player dies no longer disappear
    Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
    Players’ arms and hands can be hit by bullets now
    Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
    Overviews don't show player locations when mp_fadetoblack is on
    Players with spaces in their names can be selected in the spectator GUI
    Observers can change their name at round restart
    Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

    -----------------------------------------------------------

    hooray for the new maps
    Last edited by One Armed Scissor; Friday, 25th February 2005 at 16:49.

  2. #2
    Join Date
    January 2005
    Posts
    2,737

    Default Re: CSS update

    Quote Originally Posted by One Armed Scissor
    Grenades being thrown when the player dies no longer disappear
    Players’ arms and hands can be hit by bullets now
    Wheee

  3. #3
    Join Date
    January 2005
    Location
    London
    Posts
    419

    Default Re: CSS update

    Now play cs like yesterday and stop whoring Wow!

  4. #4

    Default Re: CSS update

    the new CT model sucks

    so i changed it to father gregory

  5. #5
    Join Date
    January 2005
    Posts
    2,737

    Default Re: CSS update

    Quote Originally Posted by Neraj
    Now play cs like yesterday and stop whoring Wow!
    Pings of 400 (Cursed Internet connection) no thanks

  6. #6

    Default Re: CSS update

    The new CT model is shite and has some ugly clipping issues with the arms. The new map is poorly thought out and pretty dull...

  7. #7
    Join Date
    January 2005
    Posts
    2,737

    Default Re: CSS update

    Quote Originally Posted by Fusion
    The new CT model is shite and has some ugly clipping issues with the arms. The new map is poorly thought out and pretty dull...
    Indeed, I found myself thinking: Where the fook is the Skateboardermodel at least that looks better :P

  8. #8

    Default Re: CSS update

    good news

    Source Engine Update Released
    February 28, 2005, 4:37 pm · cliffe
    Source Engine updates is available and will be applied automatically when Steam is restarted. The change includes:

    Source Engine

    * Fixed server browser not displaying favorites in game

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