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Thread: I'm concerned

  1. #1
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    Default I'm concerned

    http://forums.wow-europe.com/thread....07651982&sid=1

    Could some of the pro's comment on this? That post has me doubting my future as a warlock.

  2. #2
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    and I'm concerned that Blizzard will actually listen to the suggestion of that guy.....

  3. #3
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    Me too but something has to be done. I mean an aff lock shouldnt be outperformed by a shadow priest becuase what the hell is a lock supposed to be around for then? Good old 1 lock per raid for CoE again.

  4. #4
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    yeh funny how he forgets to mention that the pet will be slowing spell casting down a shit load, along with all the locks fear casting...

  5. #5
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    Did he forget the regular Soulfire crits for 6k????

    Hell, ive had one hit me for 8k and i got instagibbed back into last week...

  6. #6
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    yep but don't hope a lock up anyway. prepare a shadow priest nerf I guess. Locks are already way too much overpowered regarding PVP as all says. I loved the "remove curse of agony". saying it s useless is wrong, put those 4 dots on any melee and run and they will die, curse of agony is not the most powerfull. Now as he said in the post, 1 dot is crap it's the 4 dots combined who makes lock overpowered. I feel that it's more a "make lock imba powered with 1 button spamming" wish than anything else. All is a matter of skills and that's the wish of blizzard, make skilled player be better than the unskilled one and reduce the "I have the best weapon/armor so I pwn you whatever skill you have"

    And the lock compares it to only half 1 class. the shadow priest. they will still be better dot makers than every other dot capable classes including disc/holy priests whatever their talent tree is.

    I'm not lock specialist but I feel this post doesn't make the point. I m quite sure blizzard won't take care of it either, all rogues ask blizzard why they are the only class with the ultimate new skill at 66 (cloak of shadow) when all other have it at 62 or 64 and they don't listen.

  7. #7
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    What about pve? Disregard his suggestions and look at his calculations for a second. Honestly, I dont wanna be outdotted as an aff lock by anyone in a raid situation. More dots = more dmg yes but also more renewing and casting of the same dots and more mana usage and in all fairness locks just dont look very attractive for raiding compared to other classes now. Rogues also suffer I believe.

    The point was never about pvp so please leave that out of this discussion.

    So far I've only seen pvp answers and they're all somewhat diluted tbh.

    If you really do wanna discuss pvp, keep in mind that all dots for a full aff lock is as follows:

    ua + immo + siphon + coa + corr <--> 1.5 + 2 + 1.5 (gc) + 1.5 (gc) + 1.5 (gc) = 8 secs if noone tried to stop you in any way. I'll take my own spelldmg into consideration here (400 shadow dmg) which would be about 700 dmg when you apply the last dot.. This is ofc with no lag between casts whatsoever. furthermore this build does not have any burst dmg and cannot crit for big numbers either.
    Last edited by Machina; Tuesday, 9th January 2007 at 12:27.

  8. #8
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    Quote Originally Posted by Machina View Post
    The point was never about pvp so please leave that out of this discussion.

    So far I've only seen pvp answers and they're all somewhat diluted tbh.

    PvP is at least 50% of World Of Warcraft, your on a PvP server, your in a game which is so balanced between PvE and PvP you cannot buff or nerf a class in one part that it doesnt make the other overpowered or underpowered.

    Buff Lock damage in PvE and you buff it in PvP too and they become (more) overpowered.

    Nerf it and the opposite happens.


    You wanna discuss Lock damage? Then you do it with both PvP and PvE in mind cuz you cant have it just one way.

  9. #9
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    Quote Originally Posted by Ludicrouse View Post
    PvP is at least 50% of World Of Warcraft, your on a PvP server, your in a game which is so balanced between PvE and PvP you cannot buff or nerf a class in one part that it doesnt make the other overpowered or underpowered.

    Buff Lock damage in PvE and you buff it in PvP too and they become (more) overpowered.

    Nerf it and the opposite happens.


    You wanna discuss Lock damage? Then you do it with both PvP and PvE in mind cuz you cant have it just one way.
    Locks arent overpowered anymore than shadow priests are.. Or hunters. Or rogues/warriors against a lock is. Its all about context.. It's also unfair to speak of sick pets, massive dots and huge crits in the same sentence as you should know that all this is spec dependant.

    And no, Soulfire does not regularly crit for 6k. with 340 spelldmg, a full destro build and a beserker buff it crits for 3.5k. To do a 6 k soulfire crit even with a beserker buff in the current soulfire form (which gets nerfed) you still need about 1200 spelldmg not to mention that locks usually have 20% critchance at the very best (mostly lower). Regular crits is a mage thing.

    And all lock pets have an attackspeed of 2.0

    And all dots have global cooldown or casttime so you cant just load up 9 dots in a second.

    Honestly guys, this is troll behaviour.
    Last edited by Machina; Tuesday, 9th January 2007 at 12:41.

  10. #10
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    Sorry m8, but i have seen faaarr too many Soulfire crits for about 6k and quite a few for 8k in the past few weeks.

    Right now Warlocks have got it sweet, new pet which is as handy as a Hunter's(Gotta love the Felguard charge!). Soulfire is even nastier now. Stacked DoT's are so lethal so quickly its insane(If i dont Silence shot in the first second im loaded with CoA and dead a few secs later).

    Having played Skull's Warlock and as im currently levelling my brothers Shadow Priest to level 60 i know for a fact that Warlocks have it alot better than the Priests.

    Tbh, this all stinks of a case of Oliver, "Please Sir, May i have some more?"

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